Archive for the ‘Writing’ Category

There Will Be Words

March 24th, 2011, posted in Dithering, tongue firmly in cheek, Writing

Ladies and gentlemen… I’ve traveled over half our state to be here tonight. I couldn’t get away sooner because my new book was was coming in at Tor and I had to see about it. That podcast I set up to promote it is now flowing at thirty-one episodes and it’s giving me thousands of downloads a month. I have other books pending and I several short stories to my name.

So, ladies and gentlemen… if I say I’m a writing man you will agree.

You have a great chance here, but bear in mind, you can lose it all if you’re not careful. Out of all people that beg for a chance to be read by your eyes, maybe one in twenty will be writers; the rest will be speculators–that’s people who will talk about writing at long length, but produce little in the way of fiction–to get some of the attention that ought by rights should go to reading you enjoy. Even if you find one that has drive, and means to use it, he’ll maybe know nothing about pacing himself and he’ll have fade away. Or you’ll find you’re depending on a speculator that’s trying to rush the job through so he can get another project just as quick as he can. This is… the way that this works.

I do my own writing. I make it my business to be there and to write and not wait for things like “muses” or “inspiration.” I don’t lose narrative direction and spend months fishing for it; I don’t botch the opening and let exposition run wild and ruin the whole start.

I’m a family man–I run a family business. This is my wife and my partner, J.R. Blackwell.

I have a string of tools all ready to work. I can load an outline and have you a sample chapter in a week. I have business connections so I can get editorial critique; such things go by friendship in a world like this. And this is why I can guarantee to start writing and put up the word count to back my word.

I assure you, whatever the others promise to do, when it comes to the showdown, they won’t be there…

Inspired by Programming, Motherfucker!, with apologies to Paul Thomas Anderson and Daniel Day Lewis.

ALL WEAR TOP HATS, A Real Script

February 28th, 2011, posted in theater, Writing

Deep in the dismal dregs of February, JR and I had the good fortune to once again be a part of the 24 Hour Cram. We were both writing this time, and managed to pull out some fantabulous pieces of theater out of the very ether. JR discusses her experience here. She had the funniest play of the night, and deserved every single laugh she got.

As for me, I had the great luck to work with Max Anthony in his directorial debut, as well as having actors as fantastically committed as Jessi Orsini and Carolyn Sealfon. They threw themselves into a script that was perhaps a little…more than the circumstances called for. 24 Hour Cram plays tend to be either extended comedy sketches–of which JR’s is the best possible example of, expertly piling joke after joke on a deceptively simple premise–or exercises in the kind of surrealism only writing in the middle of the night can provide. Saturday night was a glorious smorgasbord of such randomness, featuring an appearance in the woods by Oprah, a mannequin that came to life, and a Scottish wizard who can take away people’s sense of security (played hilariously by Chris Morse). And mine, well, isn’t any of that.

All Wear Top Hats from Jared Axelrod on Vimeo.

It is, however, a piece of theatre about the pressures of performing, and how hard it is to be able to stand in the center ring. I didn’t mean for that to be what it was about, but I’m happy it turned out that way:

I regret that the quality of this video means you cannot see Jessi’s looks of exasperation and Carolyn’s hilarious faces. If there’s a better video available, it shall be posted.  Those fantastic costumes–both of them Jessi’s, allowing me to continue the reputation I’ve developed of Jared Axelrod productions being extravagantly dressed–deserve clearer images, too. JR took some great ones, which I’ll post later. But you get the gist.

Talking with Max right before the show, he told me that he and the actors didn’t know what to expect. “And then we read it, and it was a real script,” he said, clearly surprised. When given the incredible time constraints inherent in the 24 Hour Cram, I wrote a real script.

I won’t lie; that puts a smile on this face.

What I Made of 2010, Part 2: Writings

January 13th, 2011, posted in All Write!, I Should Be Writing, Writing

No pictures this time, only words.

Which means a shorter, if less visually exciting post. I’ll see if Part 3 can’t have a little bit of both.

Looking back, it’s quite clear that 2010 was all about tying up loose ends, finishing things I had talked about but never quite completed. Clearing space for the new year. But 2010 was also the year I signed my first book contract, starting a new direction for my future. It was year of looking forward and looking back, finishing off old stories while laying the seeds for new ones.

Battle of Blood and Ink
I wrote the script to my upcoming graphic novel years ago and thought I was done with it. But 2010 was the year when my editor gave her stamp of approval (after some reasonable changes) and Steve was able to move forward with his fantastic artwork. So while I suspect there still might be some changes made between now and its publication date this Autumn, I’m gonna call this turkey done. More than anything I made last year, the completion of this was the most exciting. The astounding artwork that Steve is putting out doesn’t diminish that feeling one bit, let me tell you.

Ashe of the Air
Book 1 of the podcast isabout to tie itself up, and was finishedfinished just a few months ago, after wrestling with it for almost a year. Some stories never want to be done, I guess. I had planned this to be an podcast story from the star, so it was written episodically, with something important happening every episode. This meant I had no space to spin my wheels and write about the scenery. On the plus side, the modular nature of the story meant I could move things around as I saw fit.  The downside meant that it was too easy to add things, which is why I was always coy whenever people asked how long the story is. I can now say with compete confidence that Book 1 of FABLES OF THE FLYING CITY (of which the aforesaid graphic novel is Book 3) will be finished with Episode 33. Just don’t ask me how long Book 2 is.

All Write!
Webcomics! Exciting! Despite my best efforts, I fell victim to the worse sin of webcomics: burning through your backlog. But, we are back on track for the new year, and Natalie‘s art is better than ever. One thing that’s great about this is that it’s shown me how different writing for gag strips is than writing for a graphic novel, beyond just “make the last panel funny.” This year has also been about exploring the ensemble of ALL WRITE, and figuring out just who these characters are beyond the broad strokes Natalie and I originally agreed on.

Born of an Atom Bomb
Not the Tumblr. Well, in the Tumblr. What started as a writing warm-up and kinda morphed into something else over there, an exploration of characters and concepts that may never move beyond those short pieces. I have great affection for these things. Perhaps, when I have more, I’ll know what to do with them:

News From Poughkeepsie
2010 was the year News From Poughkeepsie kinda went poof.  I’d like to bring it back, because it’s an odd, wonderful exercise in the disposable nature of ideas.  I’ve got to carve out some time for it, though, and I’m not so certain there’s that much time to carve in the new year. It may be that one is destined to only do 88 of these…

Mystery of the Floating Island
Proof that I’ve been thinking about bodies of land hovering in the air far longer than when I came up with Ashe and Company. It was nice to finish this…I haven’t finished a comic I’ve drawn since…geez…2004. Those three are here, and despite the embarrassing nature of their artwork, carry with them themes and concepts I’m still toying with today. Thanks to Manga Studio, making comics is easier than ever. Perhaps 2011 will have a few more short pieces like this one.

Sovereign Era, Year One & Podthology: The Pod Complex
I didn’t write any of these stories in 2010, but that’s when these books came out in print, so I’m putting ‘em up here. These stories, You Can’t Get There From Here, in “Sovereign Era,” and What The Damned Owe and Curse of the Forward-Thinking Gentleman from “Podthology” are three of my favorite stories I’ve written. So, it was super-sweet to see them in print.

Way of the Dodo
The novel I have been working on since graduating college was finally finished. I’m sure if I spoke to 22-year old Jared that it would take 7 and a half years to finish something that was supposed be done in 30 days (for NaNoWriMo, natch), he’d be a little disappointed.  But I imagine informing him that once I finished the manuscript I sent it to my literary agent, who was full of enthusiasm about it, might take the edge off. Of all the writing I’ve done this year, I am most proud of finishing this novel.  I’m working on a rewrite of it right now, so it’s not finishedfinished. But to reach the end of that first, immense draft was like nothing I’ve ever felt before. It was an amazing feeling.

Writings for 2011: Way of the Dodo v2.0 is first on the docket, followed by Book 2 of Fables of the Flying City. I’m not sure what will be next, but a brief glance at the tag list atop my Tumblr will show you whats in the running.

What I Learned At The Barry Goldblatt Literary Retreat (Besides The Trapeze)

August 10th, 2010, posted in Publishing, Writing

The Daring Young Man on the Flying Trapeze

Though, as you can see, the learning the trapeze was pretty darn awesome. But that’s another post.

I am currently represented by Beth Fleisher of Barry Goldblatt Literary. Barry, in what clearly is a stroke of staggering genius, does annual retreat where the many of the writers under his umbrella get together and talk. This year, it was at Club Med in Sandpiper, FL (which has trapeze lessons as one of its athletic options). Some of the talk is about craft, some of it is about business. But mostly, it’s about speaking to people who in your career but are maybe just ahead, or just behind, or way ahead or exactly where you are. I was one of the New Kids this year, which gave me the license to ask the Embarrassing New Kid Questions and actually, y’know, learn stuff. Which was great, because I had alot to learn

Some of the highlights, no particular order:

  •  Making a living from writing is incredibly difficult to achieve
  • This is not a business where you can count on anything
  • Midlist is not death-some midlist stays in print forever
  • Barnes and Noble controls a mind-boggling huge share of book sales
  • Time management is key: Not only do you have to respect your creative time, so do your friends and family.
  • This is not a hobby
  • Scrivener is worth the money for the “Outliner” function alone.
  • Work For Hire is not a way to build a career, it’s a job. There’s a difference
  • “No matter how long you work, you always think the next project is the one that’s going to change everything. And it never does” –Charles Vess
  • Wanting Neil Gaiman’s career isn’t healthy
  • Blogging and Twitter is optional. A website, however, is mandatory
  • When thinking about online content, ask yourself what you get out of it
  • If the love triangle between your YA characters does not exist, it will be invented by the readers
  • Real writers are not competitive
  • Give yourself permission to not do everything
  • Don’t say no to an editor without a counter suggestion
  • Noodletools is worth the money because of how easy it is to use
  • When interviewing someone for research, use specific questions…
  • …but be open to listening to where their story goes.
  • Mortified is an excellent resource for the specific details and shared generalities of being a teenager
  • Fantasy is the inner journey explored outwardly
  • Sara Ryan has done an excellent favor for comic writers everywhere, What Artists Wish You Wouldn’t Do: Part 1, Part 2, Part 3 (also, Getting a Robot to Make a Sandwich)
  • Holly Black’s rules for fantasy world-building work for sci-fi (just replace “magic” with “technology”), and for realistic fiction, thanks Jo Knowles’s impressive insight.
  • When coming up with your magic system, think like a gamer: how can I cheat the system? How can I break it?
  • Smell description is the best way to get people into a world
  • I need to read more. A lot more.
  • I made the right choice signing with this literary agency

Plot Break Down: THE MAZE OF BONES

August 4th, 2010, posted in Writing

T he Maze of Bones is Book One of the popular middle-grade adventure series The 39 Clues. It was recently suggested to me that read it for tips on plot construction, and I now I see why. Rick Riordan has created a storyline that is plotted with a mathematical precision that is astounding.

How astounding? There are twenty chapters in The Maze of Bones. Here are the major points of plot, for each chapter:

  1. Overarching threat is hinted at, the plot is set in motion
  2. Protagonists and antagonists are introduced, meet. Threat is repeated
  3. Stakes are set, protagonists make a “Point of No Return” decision
  4. Threat is reiterated. Supporting characters #1 & #2 make contributions
  5. The 1st step forward in the plot is made. Reversal of fortune #1 occurs
  6. Sacrifice #1 to continue forward in the plot is made, Protagonists escape Death Trap #1, Supporting character #3 joins the plot
  7. Focuses on the antagonists.
  8. Plot step #2, Reversal #2, Death Trap #2 threat is reiterated
  9. Sacrifice #2, 2 stakes are raised
  10. Focuses on the antagonists
  11.  Reversal avoided
  12. Plot step #3, escape danger without sacrifice
  13. Focuses on the antagonists, reveals the source of previous danger
  14. Plot step #4, Reversal #3, Death Trap #3 with escape
  15.  Supporting cast provides plot support, more info is revealed
  16.  Plot step #5, Reversal #4, Sacrifice #3 in order to escape Death Trap #4
  17.  Plot step #6, Reversal #5
  18. Character arc completion, Plot step #7, Death Trap #5, Reversal #6, Sacrifice #4
  19.  Plot step #8, Protagonists are rewarded, new status quo is established
  20. Threat increases

On first glance, it’s easy to see patterns emerge. Almost every success the characters have in terms of plot is immediately taken away from them (literally, in this case, as the plot points are all clues that lead to next part of the story, like a scavenger hunt), and is followed almost immediately by a sacrifice. This is standard plot stuff, but what’s interesting is how often it happens. The two main protagonists have to make two sacrifices apiece before the story is over, and have the tables turned on them six times. There are five brushes with death. A great deal happens in the books 220 pages.

Breaking the chapters in halves, we can see that everything happens faster. There are more plot points, more reversals, more death traps. It’s also worth noting that all of the characters are at least mentioned by Chapter 2. No one is introduced later who has not been name checked by then, and the final supporting character joins the story midway through the first half. No one new is brought in the second half.
Breaking it into quarters, everything becomes even more clear.

  • Chapters 1-5 are all introduction: introducing characters, relationships, situations and the dangers our characters will face. The first quarter tells you everything you need to know about the book. If you’re not hooked by the end of Chapter 5, this isn’t the book for you.
  • Chapters 6-10 are our nitty-gritty plot chapters. The supporting cast in finally complete and the plot begins in earnest. A clear pattern is of wins, reversals and sacrifices is set up. There’s two death traps in this quarter, both dramatic (a fire and a bomb). Half our protagonists sacrifices are made here.
  • Chapters 11-15 break the formula, and show our characters learning from their mistakes. We get to see the heroes win without sacrifice, and we get the answers to some of the plot questions. The pace is slowed somewhat,  the treat of the death trap is less immediate (a pit that will be filled with concrete).
  • Chapters 16-20 move at a breakneck pace, with three plot points, three reversals and two sacrifices. Two death traps (an underground train and a rooftop ladder during a storm), though it is noteworthy that neither are explicitly set up by the antagonists; the world is now out to get our heroes. The penultimate chapter rewards our heroes, but the final chapter implies that their victory is short lived.

That’s some pretty tight plotting—it mimics the Lester Dent Master Plot, while adding some “breather” space necessary for a larger work—but what makes the plot interesting is not what happens when you break it into quarters. It’s what happens when you break it into sixths.

The first and last chapters are essentially a prolog and an epilog. If we remove those, that leaves eighteen chapters, which can be broken down into six parts, each three chapters apiece. Here’s what happens in each part:

  • Chapters 2-4: The world is set up, the threat is established, and all the characters are introduced.
  • Chapters 5-7: The plot begins, the cast is set, there’s one reversal, one sacrifice, one death trap and the antagonists have some focus.
  • Chapters 8-10: One plot step, one reversal, one sacrifice, one death trap and some antagonist info. Almost exactly like the previous part
  • Chapters 11-13: The formula is broken. Not only does the reversal come before the plot step, but no sacrifice is needed to move forward. And there’s no death trap
  • Chapters 14-16: Everything starts moving faster. Two plot steps, two reversals, two death traps and one sacrifice.
  • Chapters 17-19: Again, we get a quicker combination of elements. Three plot steps, two reversals, one death trap and one sacrifice. One of the protagonists completes her character arc. The heroes win, but at a cost. The future is met up with a new feeling of accomplishment and apprehension.

What’s fascinating is how clean these breaks are. A place for everything, and everything in its place. You could build a monument on this plot, it’s so sturdy. Given that the books in The 39 Clues are written by a total of seven authors, such an exact plotting framework may have been a necessity to ensure that each book felt the same.

This plot framework isn’t necessarily the best for every story, but one could do a lot worse than learning from it.

Nothing Says Spring Like New Media

May 3rd, 2010, posted in Appearences, Balticon, Books, Fables of the Flying City, podcasts, Writing

spring is once more upon us, inviting us all to lay back, gaze longingly at our loved ones, and remark how pleasant everything is (even when it is not) It is a time of rebirth. We’ve had our chance to regroup, to start over. Now is the time to show what we’ve done with this new chance life has given us.

The flowers are out, man. Nature’s done her part. What are you doing with your spring?

Enjoying Spring

Well, I’ve got a couple books out. So that’s something.

Matthew Wayne Selznick’s “Sovereign Era” started with his seminal novel Brave Men Run, (why, yes, I did do the cover for that, how sweet of you to remember) and continues on in The Sovereign Era: Year One. Matt was kind enough to let me, J. R. Blackwell, P. G. Holyfield, J. C. Hutchins, Mur Lafferty, Nathan Lowell  and Matt Wallace play around in his sandbox, crafting new stories in the Sovereign Era world. Matt’s is a “Sovereign Era” a little bit  X-Men, a little bit Breakfast Club. My story, Can’t Get There From Here, is perhaps more John Sayles than John Hughes, but it’s got unconventional superpowers and charm to spare. If you ever wanted to know what it might be like to have psychic connection to machines in rural North Carolina, that there’s your story.

The other stories are great, too. But then, with an author list like the one above, you knew that.

Also recently released is Podthology: The Pod Complex, from the fine folks over at Dragon Moon Press. Like The Sovereign Era: Year One, this anthology is an embarrassment of riches, consisting of stories by Scott Sigler, Tee Morris, Phil Rossi, and a host of other podcasting luminaries. I’ve got two stories in this bad boy, What The Damned Owe and The Curse of the Forward-Thinking Gentleman. Damned is amusing meditation on demons and taxes, and Curse has the distinction of being my first steampunk story in print. Which is nice to be finally able to say.

Both anthologies now have a snug place on the sidebar. Feel free to click’n'buy.

But the real blossoms of Spring happen at the end of May. You know what I’m talking about: Balticon! Lots of fantastic stuff happening at Balticon this year: I’ve got two panels–one about the current steampunk trends running through new media, and another where I intend to lie about THE TRUTH–and a reading. But the jewel of the schedule is as follows:

Tea On The Flying City

A Launch Event for Jared Axelrod’s New Podcast, “Fables of the Flying City”

Saturday, May 29, 2:00pm Chesapeake

Join “Aliens You Will Meet” & “Voice of Free Planet X” creator Jared Axelrod as he launches his new steampunk adventure podcast, “Fables of the Flying City.” Learn how Ashe, a young woman from the streets of the flying city of Amperstam learns what it takes to be a member of the Aerial Guard. The first episode will be read, live! Tea will be served! Prizes will be won! YOU could be in the story!

That’s right. I am returning to podcasting. And with my triumphant return comes a fantastic bit of news that I will not spoil here, but rather wait until it the Live Launch itself, where it can be presented in the fullness of time. Suffice to say, it is both awesome and life-changing.

As for the launch event itself, it is going to be a not-to-be-missed spectacle, in the thundering tradition of my Aliens You Will Meet live shows (though there will be no puppets…this time). I’ll be posting teasers of what you can expect from the podcast and the launch itself all month until the con. Because this is not something you want to miss.

Spring has arrived. And I’ve only just begun to bloom.

My Brain Could Be Yours!

February 26th, 2010, posted in Writing

Rather, a portion of it. The writing expertise part. I am offering my services up as part of the Boom Effect charity auction. The actual auction takes place Saturday, and will be broadcast here, but feel free to put in a proxy bid over at the site. Just put in however much you consider a piece of my headmeats is worth.

Now, I suppose the question is, “How much of Jared’s brain will I be getting?” A valid query.

I would say, around about this much:

Jared Axelrod, published author and creator of the ALIENS YOU WILL MEET and VOICE OF FREE PLANET X podcasts, will edit your short story up to 9000 words. But what is being offered here is more than mere red-pen spelling and grammar check. Over a personal Skype discussion, Jared will provide:

-Detailed analysis of themes, and how you can make them stronger.
-Discussion of the wants and obstacles of both the protagonist and antagonist
-Examinations of the setting and the pace of the story
-Market suggestions for your story
-Axelrod-brand Encouragement! (TM)

The whole business will be auctioned in the Bespoke items timeslot on February 27th. But if you can’t make the event, feel free to place a proxy bid.

Bid high and bid often!

Appropriate Questions To Ask Oneself While Writing

February 18th, 2010, posted in Writing

E very now and then, either JR or I will turn to the other and ask a question about the story we are writing. Is this character interesting? Is this plot too twisty? Is this feminist enough? It then falls upon the other to answer “That’s not a 1st Draft question,” or whatever draft we are working on at the time. Which is always the correct answer.

It’s very easy to get caught up in questions that just be addressed one, two, three drafts ahead, so it’s nice to have to have a guideline of what questions should be asked when. Your mileage, of course, will vary. But this works well for us.

1st Draft: What happens next?

This is the only question you should be asking yourself as you write your first draft. The. Only. Question.

The point of the first draft is the foundation, the rocks you build your story on. And for that story to be built, the foundation has to be finished. Nothing is more important in writing your first draft than reaching the end. Not your word choice, not your plot mechanics, not your personal politics. All of that can be changed, but not until the draft is finished. This means when you’re done you’ll have a pretty shitty piece of writing, but who cares? You’ve got at least 3 more passes to get it right.

2nd Draft: Does the plot make sense? What does my protagonist want? What is in his/her way to getting it? Are his/her decisions in keeping with his/her character, or to just move the plot?

Now you’ve got a shitty piece of writing that at least has a beginning, middle and end. Good job. It probably has a few human-shaped lumps that could pass as characters, so here’s your chance to make those characters real. Ideally, the protagonist should drive the plot, not the other way around (nobody likes a reactive protagonist, we like people who get shit done). Concurrent with this is the concern that these proactive decisions are keeping in touch with the character. If they aren’t, you can always change the decisions, or change the character.

3rd Draft: Are my characters engaging? Does my antagonist have proper motivation? How is the pace? Should I cut/add anything? Are the places and people properly described?

Your shitty piece of writing now has gained an engaging through-line and an involved, proactive protagonist. Time to beef up those side characters. A good rule of thumb with this is to imagine the story told from each and every character’s point of view. These new stories, where our side characters and villains are now the main heroes, should be just as engaging—if in different ways—as your main story. You don’t have to write these stories, but it’s important to imagine them. Would STAR WARS be as enjoyable if Han Solo, Princess Leia and Darth Vader didn’t have their own stories going on just to the side of Luke’s? MIDDLEMARCH works the same way.

This draft is also a good time to look at pace. Is the story moving fast enough? Is it going too fast? Luckily, your new and improved side characters and antagonists can help out, by cutting some fat off some scenes or adding drama to others. Take some time to define who these people are, as well as the places they inhabit. If Draft 2 was all about the protagonist, Draft 3 is about giving that protagonist a world to inhabit.

4th Draft: Are the words the best words for the situation? I am comfortable with the themes and politics of this story (is it feminist, conservative, racist, etc)? Is it interesting to people who aren’t me?

The story’s not looking quite so shitty now, is it? Here we get to the polish stage, where you can add all those writer bells and whistles you’ve been dying to include since Draft 1. String all the pearls you want; your story should hold them. Now that that you have the story complete, you can also examine the themes and tweak them appropriately. Same with the politics. I’m making a note of them here, in Draft 4, because it’s very easy to fall into the trap of think of these sort of things before the story even finished. No character has politics until they’re fully fleshed out, no themes are evident until you get to the end.

After this pass, you can hand it off to a first reader or two, and they’ll have their own questions for you.

A note to users: much like the mastery of a martial art, one must approach writing in the appropriate sequence, and build upon the questions of a previous draft. You may ask yourself “What happens next?” while working on Draft 4, but if you find yourself wondering if Draft 1 is sexist, you’re focusing on the wrong things.

This Will Be Insane And Awesome

January 29th, 2010, posted in theater, Writing

JR and I have signed up for The 24 Hour Cram, a brilliant idea put on by Plays & Players–who I have done work with before, and indeed, hope to do work with again. Unsurprisingly, the mad minds who gave us “Superheroes Who Are Super” have yet another deliciously quick and dirty theater concept up their collective sleeves.  Here’s how they describe it:

We meet on January 29th at 8pm at Plays & Players 3rd Floor. Everyone is put into teams that each consist of one writer, one director and an equal number of actors.

We chat, we laugh and then we send the writers home to write a 10 minute play by 8am the next morning. Directors receive the hot off the printer plays at 8:01am and meet up with their actors to rehearse until house opens at 8pm on January 30th. For those of you still counting – that is 24 hours of pure cram!

Clearly, I am insane for wanting to try this. Luckily, my wife is too. We are enablers in our insanity.

JR and I have an edge on this, as we have seen the results of a previous 24 Hour Cram and have a pretty good idea of what works (outsized characters, mysteries) and what doesn’t (quiet character, slow builds). We did a practice run last night, to see how long it took us to write a ten-minute scene. Mine, a Mamet-ian exploration of the pros and cons of the iPad, took about an hour. JR’s, an examination of the pitfall of modern supernatural romance via speed dating, took about the same time, but was, as you might imagine, a little more deep.  After that rush job, 12 hours aught to be a luxury.

So, yes, it will be insane. But, the exact type of insanity that we excell at. Which means it will be awesome.

I expect to see you all there.

Born Of An Atom Bomb: Resolved

January 4th, 2010, posted in Born Of An Atom Bomb, Writing

ResolvedThey called her Resolve.  A woman of immense strength and power, she stood toe to toe with the Mega-Gorgon of the Lost Dimension, the Storm Kings of 67th Century, and the Xenophage Legion.  When the Galactivore came to lower its might teeth into our very planet, Resolve and Resolve alone stood fast in the face of such certain doom.  She was indomitable, indestructible, and possessed a bravery unlike any other the world had seen.

So it was that when the Cosmic Challenger came to Earth and bellowed for a champion, Resolve stood, and met his wager. With the fate of the world in the balance, Resolve met the Cosmic Challenger on equal footing. His muscular frame towered over her, despite her own impressive stature.

“Well, little one!” He said. “As the challenged, it is up to you choose the style of battle! Be wary! I am a master of over four thousand distinct martial arts, and over twenty nine thousand variations of them! Do not expect to catch me unawares!”

“You will not need any of them,” Resolve said. “All you must do is meet my eyes.”

Born Of An Atom Bomb is a daily warm-up piece, where I base a character around a random word or phrase. Today’s word: resolve