Archive for February, 2012

How I Won Dreamation

February 29th, 2012, posted in Appearences, Real Life, roleplaying

Photo by JR Blackwell

Dreamation is a magical place. The Double Exposure series of events (including DexCon, and the recently added Metatopia) are about gaming, but what makes them special is their dedication to the new. Trying new games, new styles of play  is the name of the game. I always come back from Double Exposure events having learned something, be it a new game or a new way to play an old one.

Case in point, one of the best games I played this weekend was Jennifer Wong’s Project Ninja Panda Taco, a delightful meditation on super-villiany and difficulty that comes from impossible plans. It’s a kind of game that plays exactly to my favorite aspects of RPGs: over-the-top actions and concepts, wild characterizations and direct interactions with the rest of players. My Minion in the game, Clanky, came out on top, while my Mastermind, Professor Thunderhead, did not do so well. All well, all’s fair in trying to take over the world.

I also had the good fortune to play in Revelations, a game created by my friends Alex Waegal and Jamie Spencer. Revelations is almost the direct opposite of Project Ninja Panda Taco, as it is a crunchy, numbers-driven game. This worked wonderfully in the session I played, where a group of experts try to stop a demonic ritual. Having skills so clearly defined meant that the action moved pretty swiftly. My character, security expert Drake Brorstein (forgive the soul-patch: he’s from 1995), was able to skulk around, disable cameras, and take out goons silently with a few dice-rolls. If someone wanted to play an A-Team/Leverage/Mission Impossible-type story, Revelations is an ideal system for that.

Tim Rodriguez wrangled JR and I into a game of Ghost Pirates, a card game that was way more fun than I expected. Playing pirates by laying down cards seems underwhelming at first, but once we got going and started firing cannons and boarding ships, the scope of the thing became clear. Far from the minimal, clinical experience I feared, Ghost Pirates gives you just enough to stimulate your imagination. Once you get going, your inner pirate quickly takes over.

But what of my games, you ask? What of the games I was running?

Midnight Munchhausen, sadly, was a bust. One fellow showed up, and I decided to call it since Munchhausen works best with at least three. Doughnuts & Dragons was much better attended, and we managed to get two rounds in during the appropriate time. My game of Bulldogs! was also packed, and managed a hilarious adventure of space-zombies and running from the law. Oh, and I broke the players.

They don’t give an award for best-dressed GM, but if they did, between my frock coat and ascot for Munchhausen, my Doughnut Master hat and robe for Doughnuts & Dragons, and my light-up space-captain gear for Bulldogs!, would have won that shit.

Photo by JR Blackwell

In addition to all this fabulous gaming and playing, I managed to spend some time with Erica Henderson and John Adamus. Both of  these talented people I thought I was meeting for the first time this weekend, only to find when I got home that I had been fans of both online for quite some time. I also got to hang with Robert Bohl of Misspent Youth fame, and meet the young man I made a Sonic costume for.

Dreamation, with it’s dedication to the new, encourages you to look at things in new ways, be that games, stories, or people. And once you do that, then you’ve already won.

 

The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble

Dare Ye Face…The Doughnut Master!?!

February 23rd, 2012, posted in Appearences

The Power Of The Doughnut Master!

Dreamation, that epic weekend gaming extravaganza of gaming and gaming-related activities, is upon us. I’ve been a fan and attendee of Dreamation (and it’s mid-year counterpart, DexCon) for many years, and this year, I decided to run some games myownself. And because it is important for the storyteller to set the mood, I am planing appropriate outfits for each. Yes, even though they are all tabletop.

R224: The Extraordinary Adventures of Baron Munchausen; “Midnight Munchausen” presented by Jared Axelrod. Once more into the breach dear friends! The Baron invites the finest of gentlefolk to a soiree of good spirits and cheer! Thrill to tales of his latest exploits and he will thrill to tales of yours! Let the speaking of absolute truth begin (unless you are a damnable liar, rapscallion or charlatan, in which case you will be called so and exposed for your unseemly behavior! There are always gatecrashers at the Baron’s parties). Friday, 12:00AM – 4:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, 18 & Over ONLY

This is the only game I don’t have a hat for. I will have to make up for it with my tails and ascot, but I can’t shake the feeling I will be under-dressed.

R226: “Doughnuts and Dragons” presented by Jared Axelrod. An INDEPENDENTLY PUBLISHED GAME – Part of the Indie Games Explosion! No dice. No character sheets. Just you, your wits, and your trusty doughnut. Saturday, 9:00AM – 1:00PM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages.

Yes, I wrote a game. Yes, doughnuts will be provided. Yes, they are important to the game mechanic (though really, any baked confection would do. A fastelavnsboller would work in a pinch) And yes, that is the hat I will be wearing as I run it. Is the Doughnut Master’s hat magical? Well, you’ll have to show up to find out.

R279: Bulldogs!; “No More Gas” by Galileo Games; presented by Jared Axelrod. An INDEPENDENTLY PUBLISHED GAME – Part of the Indie Games Explosion! Out of fuel, lost in space, and the cargo is loose, crawling around the ship. Just another day for the crew of The Heart’s Filthy Lesson. Saturday, 8:00PM – 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

One of several games of BULLDOGS! that will be going on this weekend, but I think the only one with a Bowie reference in the ship’s name. Which should count for something. This is the first time I’ve run a BULLDOGS! game, so I’m very excited. And you know I’ve got the gear for it.

There are also not one, but two chances to play SHELTER IN PLACE, J.R. Blackwell’s live action game of zombie horror. So if you’re looking for a block of time to run around and scream in, you’ve got it, twice over!

All in all, should be a fun weekend. How can it not, with all these wondrous hats?

 
The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble

Dining With Dinosaurs

February 21st, 2012, posted in Friends

Velociraptor! Cannibalism! : Wolf Head
My talented wife, J.R. Blackwell, along with 4 other geniuses of various stripes, have, in their infinite creativity, created a board game in which you are dinosaur who can not only consume your opponents but also mutate wings, tentacles and stingers.

Clearly, any description I could add to that would be superfluous.

Since the completed game requires an immense amount of art from Jennifer Rodgers, a Kickstarter has begun in order to get the funds to pay her for her talent and time. As this game is nothing less than fantastic, I can think of no better place to put one’s Kickstarter cash.

Check out their animated(!) video, and bask in the awesomeness:

It’s Halloween All Over Again

February 20th, 2012, posted in Real Life

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Spent the Saturday at Wicked Faire, meaning that my Halloween in February quotient was doubled this year. Wicked Faire is unique sort of event, part Renn-faire, part sci-fi convention, part kink workshop. There is an ever-rotating collection of bands and burlesques on multiple stages, a series of adult- and non-adult-themed classes, a broad selection of vendors. The whole thing has a festival feel to it, and you can wander in and out of various distractions to your heart’s content.

I myself saw several performers of note, watched a gorgeous fashion show and learned how to crack a bullwhip.

At one point, I watch a passel of changelings battle a clutch of vampires, a fight which included two unsuccessful stake attempts and some stylish single-bit boffer-ax work. It was one of those rare LARP instances where it was just as much fun to watch as to play in, and I like to believe it was only one chapter of weekend-long saga of good versus evil. Even at gaming cons, LARPs are usually segregated, so it was wonderful to see one out and about. There’s a large amount of leeway given to do one’s own thing at Wicked Faire, whether that be LARPing, drag or just being led around on a leash.

It takes all kinds, as the saying goes.

Despite the Halloween theme, I left my horned mask at home, choosing my steampunk Abolitionist gear instead. I’m glad I did, as the time-topper was a big hit. I also had a pair of teenage ninjas say that I had the best outfit they had ever seen, and I am one to place a ninja’s word of praise above all others.
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Comrade Cockroach VS Bold Eagle

February 17th, 2012, posted in comics, Comrade Cockroach

CCBEl

Bold Eagle is being a little disingenuous here; he totally had help when he fought the gods of gods.

EDIT: J-P Losier requested an audio file of Comrade Cockroach saying “Truly, that is an epic post! One for the ages!” It seemed a reasonable enough request.

More Cockroach:
The Official File of Comrade Cockroach
The Cockroach Speaks
Comrade Cockroach Explains It All
Ask Comrade Cockroach: The Murderous Appeal Of Gordon Ramsay
The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble

Rayguns In The Time Of Slavery

February 16th, 2012, posted in Essays, steampunk

American Steampunk
3 years ago, I wrote Rayguns In The Time Of Cholera, about the lack of historical resonance I see in the current steampunk culture. The 19th century was a very difficult and complex time, and it’s very easy to whitewash it. I’ve heard people defend the 19th century as a “better” time for people, when compared to the 18th or 17th centuries. While that may in fact be true, the reality of slavery and the lack of rights for anyone other than white men makes the “better” an uncomfortable supposition at best.

Steampunk exists in a weird place. There is a lot to recommend it. The outfits are sexy, the DIY underpinning is marvelous, and the 19th century itself was a time of exploration and discovery the world over, which makes for a fantastic fictional setting. But it also takes an overwhelming amount of inspiration from an increasingly narrow cultural conceit. The use of “Victorian” and “Edwardian” to describe steampunk is especially problematic. Not only because countries other than Great Brittan  had a 19th century, but because tying the subculture to white European royalty is exclusionary on both a racial and class level. While I’m sure people who refer to steampunk as “Victorian Science-Fiction,” don’t mean to exclude people, the language does it for them (Jaymee Goh goes into this at some length in an essay about aversive racisim  on her fantastic blog, Silver Goggles). This is what you get when you evoke history without being aware of historical context.

Perhaps the biggest issue is that the exclusionary element IS part of the appeal of steampunk. I’m not saying that people get into steampunk because they want to be exclusionary. But the current nature of the costuming and roleplaying  part of steampunk carries with it a focus on the upper class. The dress and mannerisms of a wealthy Victorian are celebrated, sought after, practiced. Even the scientists and explorer characters fit with in this umbrella, as those were the occupations of people of privilege.

Which is understandable. Who doesn’t want to be part of a ruling class, even if only for afternoon? Or in time it takes to read a novel or short story? And when the realities of history are so horrible, it’s nice to have an alternate history free from all of that. After all, it’s just pretend, isn’t it?

But as Kurt Vonnegut said, “We are what we pretend to be, so we must be careful about what we pretend to be.”

The beauty of steampunk is that it’s not history. We are not tied down to what has happened. We can make new identities out of whole cloth, and have adventures that never were. But if we ignore the history, we are, in a very literal way, doomed to repeat it. By focusing on a narrow segment of the population, we are excluding those who don’t match up. And in very real ways we do not intend, we are being who we pretend to be.

 

The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble

Conquering The Basement, Part 2: Being Especially Crafty

February 14th, 2012, posted in Costumes and Props, Real Life

Part 1 of the Conquering The Basement series, about how my sewing area is the envy of all, is here.

Now we move on, past the sewing area, just to left of the water-heater. We had this old kitchen-cabinet set moved down here for a crafting area years ago, but only now has it achieved it’s true potential.

Crafting Area

The hole where there used to be a sink makes a perfect place to sweep everything in the trash, and the strip of dry-erase material attached to the cabinet door means there’s always a note-pad handy.

Everything Labeled

But most importantly, everything is labeled. Obsessively so. The fact is, that when we’re putting something together and looking for a piece we weren’t expecting, we are not thinking about where that piece is located. We are thinking about how it fits into the project. Having everything so explicitly labeled means that countless drawers are not opened and closed looking for hinges, say, or beads. It’s quite clear where everything is.

Where We Keep Our Eyes

Especially the googly eyes.

 

The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble

Would You Hasten Your End, Spaceman?

February 10th, 2012, posted in Comrade Cockroach, Sketchbook, superheroes

Would You Hasten Your End, Spaceman

The trouble with Comrade Cockroach–beyond my apparent inability to spell his dialogue–is that as a villain, he needs heroes to fight. I mean, sure, there’s his arch nemesis Bold Eagle, but the beauty of that relationship means Cockroach should always lose. And while Bold Eagle may be above Cockroach’s weightclass, I don’t want him to seem like a buffoon. Because Cockroach IS good at causing mayhem and hurting people and doing all that badguy stuff. The Cockroach loses not because he’s incapable, but because his ambition strips his abilities.

Comrade Cockroach is very good and being bad.  It’s just too bad that Bold Eagle is even better at being good.

Which is perhaps why I felt the need to sketch Cockroach fighting not the Bold Eagle, but an Ultraman-ish raygun-wielding alien of some sort. Has Comrade Cockroach just pummeled a team of well-meaning but untested youths, not unlike Ultraman Moebius’s Crew GUYS? Did the blood on his fists once pump through the sincere veins of young men and women who only wanted defend their home and learn the true meaning of friendship? Perhaps.

But only because I find that scenario hilarious.

 

The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble

My Sewing Area Is The Envy Of All!

February 9th, 2012, posted in Costumes and Props, Real Life

Or at the very least, it should be. ‘Cause it’s awesome.

JR and I just redid our sewing space, so everything is nice and neat (and will hopefully stay that way!)

Sewing Room

See, we’ve barely begun, and already I can feel your jealousy. It’s okay. That’s perfectly natural. I mean, look at it! We’ve got a series of small plastic drawers for most costumes and props, and nice sealed-up closet for things that need to be hung up. Fabric, separated by color, is in the wide chests of drawers.

Costume Drawers

Taking inspiration from the awesome costumer Keldar, each drawer has a picture of each costume, for easy identification. They’re taped to the inside, to keep them from falling off or getting lost.

Picture Labels!

The hanging clothes have similar tags, making it easy to find the costume despite the garment bags. And each tag has our names, phone number and address, in case we bring the costume somewhere and lose it.

Tags On The Hangers

All these drawers make it really easy to find everything and put elements back where they go. This means there’s no reason to leave anything on the worktable, because everything has a place.

Where the magic happens

Costuming is something I’m finding I have less and less time for, but at the same time I am finding how much I need to spend time making something phsyical, as opposed to word on paper. In the past, this meant tossing out the whole day to bury myself in debris and mayhem. But with this set up, I can go downstairs, open the Wolverine drawer, do a seam or three, and then put everything back in its drawer for later. It takes longer, but since I don’t really have any deadlines for these costumes (y’know, ’cause it’s a hobby), that’s not really a bad thing.

10 Ways To Be A Better Writer

February 8th, 2012, posted in tongue firmly in cheek, Writing

Today's Style

  1. Finish what you start.
  2. Complete your projects
  3. Write until you get to the end
  4. Don’t stop until you reach the conclusion
  5. Keep working until you’re done
  6. Carry through to the last page
  7. Persevere though to the finale
  8. Conclude the work satisfyingly
  9. Arrive at the payoff
  10.  Just wrap-up the damn thing!

I think if you do even one of those, you should be good.

 

The Battle of Blood and Ink: A Fable of Flying City
Pre-order available from Amazon or Barnes & Noble